DEV UPDATE #3



Greetings, everyone!
It's been approximately a week since the last game update, so it's about time for another status log to give you all a glimpse into my recent activities.

I've been quite busy recently, making decent progress creating more renders and testing animations that were prepared for this update. However, my preparations extend beyond just the upcoming update; I'm also gearing up for the upcoming holidays. This marks my first holiday season with you all as a developer, and I'm keeping my fingers crossed that it will be a memorable one.

The targeted release date for the next update is at the end of this month. I may be slightly less active than usual over the next couple of weeks, and that's because I'm lots of pulling strings together and sacrificing some of my free time to ensure you have a delightful holiday experience. Rest assured, though, I will continue to share constant posts and make occasional appearances to respond to your comments.

Now, please take this next part with a grain of salt, if you will;
I'm in the process of enhancing my work setup as much as I can. And if everything goes as planned, you can expect not just one but two successive updates (with no reduction in content size) that'll thrust the game considerably further into a juicier section. So I really hope you're looking forward to more content. I'm also working on dropping a 'little special something' on the side before the year concludes, so you can consider looking forward to that too.
But now, here's where I'll have to be a bit real with you all; I've been successful in delivering on such promises thus far. But given the unpredictable nature of these times, I kindly ask again that you take this last section of the post with a grain of salt.

Alright, that's all, everyone!  You'll be hearing from me again but until then, please stay safe out there.

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